Battle of the Ports - Fire Trap (ファイアー トラップ) Show 514 - 60fps
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- Опубликовано: 5 сен 2024
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Time Code
00:28 - Arcade
03:07 - Commodore 64
04:55 - ZX Spectrum
07:06 - Amstrad CPC
08:20 - All versions side by side
Enjoy!
#retrocore
#battleoftheports
#firetrap
Totally new one to my eyes...
It's kinda nice, that one still finds "new old" games, that one has not seen before :D
Yep, this is one of those hidden classics. Funny how some games go in-noticed.
The arcade original looks like it might be fun once the controls are mastered. The music is catchy.
I'm sure if playing this on a real arcade machine it would be a lot easier than using dule analogue sticks.
My first c64 actually came bundled with a compilation that included this in 1987, and honestly it was a pretty decent introduction to c64 gaming that, frankly, left my expectations was too high
On the bright side you did get a nice game to play.
Never seen this one before. From the thumbnail I did think it was crazy climber for a second.
Yeah it looks similar.
It's like Crazy Climber had a facelift☺️
Another one I hadn't heard of until this video.
Yep, it's a pretty unknown title.
The controls are initially complicated but you'll get the rhythm down and both middle fingers to most of the micro versions.
Wood Place Inc. was founded by former Nichibutsu staff, which explains why Fire Trap is likely the spiritual successor to Crazy Climber.
Indeed that is true and also makes sense as to why the controls are just as funky.
When I was young I played this on C64. It was quite addictive :)
Fire Trap's an odd yet fun one. Wood Place was an enigma in the 80's arcade game world with these games. Most were derivative like this and then they made MFing Ring King
C+VG magazine annouced an Atari ST version was planned, don't think anything was ever started on it.
That's right, I did read something about AN ST version but couldn't find any actual game data.
The game over screen on the Spectrum cracked me up, I must admit. Maybe because he makes a fart sound when he crashes through the floor.
Ah, the only sound effect the Speccy can excel at 😂
That was a nice find! I never saw any of these!
Glad to introduce a new game to you.
That electric dreams logo reminds me of the logo from that Michael Jackson film captain EO.
I wonder if who ever did the 2600 Spider-Man game seen/played this. . Id of olyed this just cause of the novelty
Definitely in the obscurity.
This was quite the surprise. I love Crazy Climber so if I would have ever discovered this one back then I would've spent a bevy of quarters/tokens on it.
The C64 port really does look good. A real shame about the others two though. Especially the Amstrad one. They really phoned that one in.
I agree. The Amstrad version should have been so much better that it was.
The Amstrad was both blessed and cured by how easy it was to port Spectrum games to it. On one hand it meant the machine still had lots of mainstream software support despite not selling as well as other micros, on the other hand a lot of those games didn't live up to even half their potential.
Never seen this one before. As a big Crazy Climber fan I look forward to checking it out. PS - great theme music; you should use it in lots of videos.
One good thing about Speccy and Amstrad version, more realistic skyscraper :)
It seems like video games about fire fighters are more common than I thoughts.
A lot of others apparently never saw this one either. Interesting game, at least the arcade original looks good. I used to love trying arcade games with weird control schemes... not that I would continue loving them, but I was often fascinated with something different.
Yep, this is definitely one of the more obscure titles. I can imagine playing this with twin arcade sticks would be better than what we have at home.
"The ZX Spectrum port...It's total shite!"
Tell me how you really feel.....🤣
Well, this certainly is... something. For 1986 it looks (visuals) very good. But, what kind of laws of physics are in this world and what is really happening? Firefighter is literally fighting fire by... discharging, not water or extinguisher, but firearm (judging by the sound effect)!🤨
Also, from objects that is coming down onto our firefighter, it is obvious that the building's resident that they really don't want to be saved!😳
Also, in parts there are ducks walking up the building! Crazy stuff.
Retro Core. Please do Populous or Theme Park. I really want to show people how calamitous the SNEZ hardware really is.
Re. Firetrap; one of my favourite clothing brands.
I can see why people sometimes confuse it for a Data East title. Even without looking at the names, it sounds very close to one
Also, funny how the CPC looks like a ZX Spectrum port, but it’s not. It’s just *that* incompetently made.
It may use Data East hardware?
@@RetroCore Sorry for late response, but I looked it up and...
Yeah, it does.
Very cool. I never seen this at all in the day on any 8 bit releases. Do you know if it was a disc only release or was there large box cassettes of this? I presume cassette? Many thanks for the vid Cheers
I really would know. Sorry.
You know I always wondering the reason why there many "Climbing" game back then coz the developer want to show off how smooth is vertical scrolling in their game and hardware.
May also explain why there were so many vertical shooters as well.
Interesting game, I'm also confused by this type of control. Also, when you need dual joysticks and a button, it makes it even harder for you to have proper similar arcade controls at home. I wonder if that saturn virtuaon twinstick on a mayflash adapter will work. I got one in Japan back in 2018, I guess that might emulate the arcade controls. And I guess there are a few other games on mame that have twin sticks plus buttons to use it if it works!
Yeah. Using twin sticks would be an option. I just used a modern gamer pad with two analogue sticks.
Yes, it probably is a bit of a pain to play, I've always struggled with Crazy Climber. I do really like the bizarre, irregular tower blocks though, it's like the architect only works when he's under the influence which makes me want to give this try.
Sounds like you use two hands to control the two joysticks and your other hand on the fire button.
Yep, two hands to move so yeah, it's a bit of a panic when needing to shoot something.
I wish someone would homebrew this to the NES because I think it actually enjoyable... Arcade one would be the best for me
Wow, no idea this game even exists, let alone who published it lol. It does look quite nice even if its as tricky to control as you say. Thanks for the insight into a real hidden gem (of sorts) 😎👍
I've only known about this one for a few years myself. I wonder how many other unknown games are out there.
@@RetroCorearcades hidden gems 😮
I doubt a lot of internet commentators understand the difference between developers and publishers... even if you explain it to them...
I bet.
100%. Even Joe from game sack at times is guilty of saying a game is from a publisher rather than it's developer.
Magazines back in the day always did this which pissed me off. Especially when some turd publisher like Acclaim released a great game that they licensed or when Konami got all the praise for Assault Suit Valken (Cybernator) when they only published it in the West.
@@RetroCore Yupppp. Game Sack is a great example.
@@RetroCoreoh no! 😂😂😂 I thought you two were on friendly terms after the whole Tate mode fiasco 😂
Hmmm. Welp, looks like Mark caught me with a title I never heard before. But I do have to say it looks really nice bro. I like it. 8^)
Anthony..
I seriously doubt the load bearing ability of these skyscrapers what with the huge gaps in the floors. It's a disaster waiting to happen.
Was there any sort of quality control that games on the Amiga, ST, C64, Speccy and especially CPC needed to go through? The fact a game like the CPC port was allowed to release and be sold for profit is bonkers. I also hear a lot of these crappy arcade ports would use fake screenshots which is straight up false advertising. Obviously, laws to counter this type of stuff existed in the states, but it doesn't seem such a thing existed in Europe, at least not at the time. Were there ever laws passed on the quality control of games and what not, because it just blows my mind that Fire Trap on the freaking Amstrad CPC was allowed on store shelves and sold for real money.
Regarding fake screenshots, a "Screenshots may vary" in the small print seemed to cover it for some countries. :-/
Yep, that's what they used to write 😂. I remember it well.
Sadly the only quality control came in the shape of making sure the game reached the shops so they could make money.
Weird but funny game 😅 speaking about climbers, have you already covered Squish'Em Sam? I had a lot of fun with that on c64, there are 3-4 ports of that
Can't say I know that game. I'll take a look later on.
Like Crazy Climber and Karate Champ, this game will be played with the PlayStation-style controller with two analog sticks if you want to play it on MAME...
That's not a good idea unless you can perfectly push up or down. Just a slight deviation in direction stops the player from moving up or moving down.
Very obscure game, never heard of it!
Edit: "the Spectrum controls a super laggy" isn't that true for most Spectrum games (yet I loved my Speccy)?
Good point but some speccy games are not too bad. This one is very noticeable though.
this looks like a lot of fun...IF..the controls were improved.
It may play better with a true twin 4 way joystick set up but sadly that's just something I don't have at home.
Wasted my weekly allowance more than once on this game😁
RIP Amstrad users💀💀☠☠
I need a Battle of the Ports: Donkey Kong Jr
It's on the to do list 👍
Yay! Can't wait to hear your thoughts on the Atari and intellivision versions
Went to look at the arcade cabinet and the action button is off to the side, kind of awkward for a twin-stick game when the button isn't on the joystick stalk itself.
Always bugged me in home ports when they don't do the obvious solution of just using both joysticks together for twin-stick titles Eg. NES Smash TV in comparison to the terrible Karate Champ.
Kind of a double whammy with the big square hit box when paired with a 2D isometric projection because those properties couldn't be more conflicted.
Overall the C64 port had the most potential to be arcade accurate, ZX port is a little stiff but otherwise decent. The CPC of coarse is held back by being a ZX quickie port but worse some how.😕The CPC platform has 27 vibrant colors and can display sprite/tile graphics of 4, 8, or 16 colors per unit but you'd never know that from looking at the too many ZX conversions.😒
Yeah, having the action button to the side is a pain. You'd have to keep letting go of the stick.
I also get where you're coming from in regards to combining both sticks to one controller. It's easily done.
never saw this
but btw, i was suppose to saw an battle of the ports of the original Mega Man from Capcom
I thought I did the original Mega Man. I remember playing a really crappy MS Dos version of it.
I'll have to check my archive to see what happened to that video.
@@RetroCore uh you only done Rockman X3 on your channel
also, DOS version from Stephen Rozner is a different than Capcom original
How many ports does the original Mega Man have? I think it's just the Famicom, Mega Drive in Wily Wars, PS1 in Rockman Complete Works, Java Mobile and the PSP remake, Mega Man Powered Up. There is an unofficial SNES port, but everything else, like the MS-DOS, Game Gear and Dr. Wily's Revenge on the Game Boy are rearrangements or different games entirely.
@@diskyboy86 i was suppose to mentioned that but yes.
Game Gear version is based on Mega Man 5 but less bosses
Dr. Wily's Revenge or Rockman Mega World is an arrangements of NES to Genesis
and Game Boy from Minakuchi Engineering is different as well with the god awful DOS game
How to reset 6x psp clone
When the Spectrum port is trash and the Amstrad version is based on it, you know it's going to be a whole new level of garbage.
That CPC version looks like a lazy port of a pre-release/beta version of the Speccy game to me. A candidate for the laziest port ever/seriously limited time to get it out the door?
It really is a piss poor effort on the CPC. I also get an unfinished game vibes from it.
Let's just say the past isn't always better...
Could you add the Atari Return of the Jedi arcade fame to your list? Thanks
en.m.wikipedia.org/wiki/Star_Wars:_Return_of_the_Jedi_(video_game)
What a shitty port for my beloved CPC! 🙈🙉🙊
Such a shame the CPC port was so bad. The CPC could have given us a pretty nice version if any effort was put in to it.